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The Challenges:
Shootin' and Lootin's - Kill 250 enemies in any game mode in Reach. - 3800cR
Most of this challenge, in fact all of it, should be taken care of today by the other challenges since you need two-hundred and fifty kills cumulative from all the game modes of Halo Reach. You will get about a hundred and forty from the "Demon" challenge followed by a hundred or so from the "L.D. Solace" challenge. Finally, "Oops! All Kills" will likely bring in about thirty or so kills. Like usual, do not worry about this challenge at all.
Demon - Kill 40 Elites in Firefight Matchmaking. - 2800cR
This is the sole Firefight Matchmaking challenge of the day but it will go a long way towards completing "Shootin' and Lootin'" so no problems here. Elites are the hardest enemies to kill in Firefight Matchmaking. This challenge will, however, most likely take two games to complete since I am urging you to play in the Score Attack Playlist. Aim for 2X Score Attack since the final wave will always be twenty or so Elites. Do your best to make sure that none of them kill themselves and you will have this done in two easy games. Get to it.
L.D. Solace - Complete Long Night of Solace, without dying, on Legendary with Mythic, Thunderstorm, Tilt, and Tough Luck on. - 8500cR
This will be the hardest challenge of the day for most, but you do not actually need to complete all the stipulations posted, per se. First off, the Mythic Skull doubles all enemy health, the Thunderstorm Skull upgrades all enemies, the Tilt score makes their weapons do more damage, and the Tough Luck Skull has them dodging more. As for the "without dying" part, you can die as much as you want. I kid you not. Playthrough as you normally would but before hitting the last objective, which is going over to Jorge in the hangar, Save and Quit the game. Then, you simply reload the game, walk over to Jorge, and complete the mission. Not sure if that works well on Co-op, but it may be worth a try.
Oops! All Kills - Earn 10 Multikills in multiplayer Matchmaking. - 2000cR
This is pretty much your standard multiplayer Matchmaking challenge nowadays. In Halo 4 they only want wins, and in Reach they only want multikills. So a multikill is earned when you score multiple kills within about four seconds of each other. This is easiest to obtain in gametypes like Grifball where stacking up multikills is decently easy. Now, these ten multikills do not all need to be in a single game so feel free to spread them out over the day and just play around.
See the Weekly Challenge here.
Wednesday, January 30, 2013
Halo Reach Daily Challenges Guide - 1/30/13
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