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The Challenges:
Blastin' and Relaxin' - Kill 180 enemies in any game mode in Reach. - 2343cR
Well, this challenge should really not take too much work today. If you look below, you will notice that there are only two real challenges, "L.D. Winter" and "Who's the Big Winner?" Now, "Who's The Big Winner" will likely provide about a hundred and seventy kills or so, as it completely takes care of "Fire When Ready." That number may be higher depending on the gametypes you pick. The "L.D. Winter" challenge will also add some kills because, unlike Nightfall where you can skip everything, Winter Contingency has some people that you actually have to kill. Expect it to add another fifty or so kills, therefore completing this challenge.
Fire When Ready - Kill 50 enemies in multiplayer Matchmaking - 3000cR
Well, besides this challenge which is asking you to score fifty kills today in multiplayer Matchmaking, there is one other multiplayer Matchmaking challenge. The "Who's the Big Winner?" challenge, however, will almost definitely take care of all these. You get about twelve kills per game on average so fifteen games will give you well over a hundred and fifty kills. Not really much more to see here. You can likely get this done even faster by playing in gametypes like Grifball or objective-based gametypes. Good luck.
Monday, August 5, 2013
Halo Reach Daily and Weekly Challenges Guide - 8/5/13
Monday, July 29, 2013
Halo Reach Daily and Weekly Challenges Guide - 7/29/13
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The Challenges:
Blastin' and Relaxin - Kill 180 enemies in any game mode in Reach. - 2343cR
The hope is that this challenge is taken care of by the others today but only if you do the Weekly Challenge today. If you do not do the Weekly Challenge, then you will probably need to play some extra games to finish this challenge off. The "Showtime" challenge will likely bring in about twelve or so kills, "Stronger, Harder" may only bring in twenty or so kills, and "Neuroscience" will probably bring in about twenty or so kills. The Weekly Challenge can bring in about two-hundred or so kills. If you are not going for the Weekly Challenge today, then play two games of Firefight Matchmaking in the Score Attack playlist to finish this challenge off.
Showtime - Earn 5 assists in a multiplayer Matchmaking game. - 1250cR
An assist is earned when you deal forty percent damage to an enemy who is killed by someone else. Typically, you would think that this person stole your kill. Now, Multi Team has always been a good place to score assists since there are so many targets and so many people to steal the kills from you. If Multi Team is not your cup of tea than I would recommend heading to Team Objective or just FFA or Team Slayer. The choice is yours so figure out what works best for you. It will likely take a game or two but you should have no problem hitting the five assists.
Monday, July 22, 2013
A Slight Change In Programming
Hey everyone,
So, as many of you might have noticed, I stopped posting the Reach Daily Challenge guides. The reason for this is, ultimately, due to a lack of time. I have been doing Reach challenge guides for more than two years and with Halo 4 having already been out for a decent amount of time it just seemed like it was time to finally cut back on Reach. I have still been posting the Weekly Challenge guides along with the Daily Challenges for that day since I do not yet want to completely abandon Reach.
There hasn't been much in the way of comments about this change, so I am guessing that everyone is cool with it. Now, if enough people still want Reach Daily challenges posted, I will try to do what I can, but doing three posts every Monday along with two every other day can get very tiring. I am generally lacking time due to trying to get some other projects done, getting in shape, and looking for a new job. I do want to work on more stuff for the blog focusing on other games besides Halo, however, and more original content. I am hoping for a redesign to happen sometime in the next month or two, at least.
Regardless, if you feel strongly either way about the lack of Reach Daily Challenge guides, please speak up in the comments or tweet @facetioussincer on Twitter.
Thanks for reading,
-Facetious Sincerity
Halo Reach Daily and Weekly Challenges Guide - 7/22/13
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The Challenges:
Covenant-cide - Kill 120 enemies in Firefight Matchmaking. - 3200cR
Well, a hundred and twenty kills is just about normal for Firefight Matchmaking so this challenge is not overly surprising. The "Survivor" challenge is the only other Firefight Matchmaking challenge today and should likely get enough kills to take care of this challenge. A hundred and twenty kills is right at the limit of kills you typically get in a single game so there is a chance that you will end just short of the kills needed for this challenge. All in all, be ready to play a second game of Score Attack just to finish this challenge off.
Golden Tree City - Find and kill the Gold Ranger-class Elite in a Banshee, fast and low, while on New Alexandria, on Legendary. - 4500cR
This is one of the more interesting challenge to have come up for this reason: we did not know this Gold Ranger-class Elite (or BoB) even existed until this challenge appeared back in the day. Now it is widely know and there are tons of videos on it floating around. Here is my video guide. What you will need to do is load up New Alexandria on Legendary and then fly near Club Errera. You will want to hang out at an altitude of one-sixty to one-eighty. The Banshee, which will be constantly boosting, normally coming from the northwest, will not stop to attack you and normally arrives any time after five minutes. I had to wait twelve minutes, other people have had to wait twenty, so be patient with this one.
Monday, July 15, 2013
Halo Reach Daily and Weekly Challenges Guide - 7/15/13
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The Challenges:
Gunslinger - Kill 75 enemies in multiplayer Matchmaking. - 2550cR
So there are two other multiplayer Matchmaking challenge today, the "Aggressive Negotiations" challenge, which will most likely get you about twenty to thirty kills, and the "Credits For Completion" challenge which can bring in eighty to a hundred kills. Add to that the Weekly Challenge which may or may not get taken care of by the other challenges and you really do not need to worry about this challenge. Seventy-five kills in a single day is probably considered a breeze by most, if not all players of Reach and Halo in general. All in all, not much to do today so just have fun.
Flat Tire - Kill 10 enemy vehicles in Firefight Matchmaking. - 2343cR
This, as usual will be the focal point challenge of the day and will likely take all of your attention. It is, however, the only Firefight Matchmaking challenge today. Now, unfortunately, you will need the full ten vehicle kills today. Now, the only map you can really do this on successfully will be Holdout as it has static Banshee spawns which send you Banshees every two to four minutes. Make the game last as long as possible to get about three to four kills by kiting around the final enemies, typically Hunters. Unfortunately, 2X Score Attack will not work for this challenge. Instead, aim for Sniper, Rocket, or FRG Attack. Expect this to take four to five games to complete or maybe even two if you get really lucky.
Wednesday, July 10, 2013
Halo Reach Daily Challenges Guide - 7/10/13
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The Challenges:
Gunslinger - Kill 75 enemies in multiplayer Matchmaking. - 2250cR
So there is one other multiplayer Matchmaking challenge today, the "Killing Frenzy" challenge, and it will most likely not get you enough kills to complete this challenge. It might get you around fifty to sixty kills or less, so the rest will be up to you to take care of. Grifball is a great playlist for this, as you can get thirty to fifty kills per game. Multi Team and Invasion are also good options as they will allow you to rack up a ton of kills too. All in all, not much to do today so just have fun.
Blast Radius - Kill 40 enemies in Firefight Matchmaking with grenades. - 1000cR
Haven't really seen grenade kills too much recently, but I guess they are making a comeback now. So, today, you need forty grenade kills. All these grenade kills need to be done today but not necessarily in one specific game, so do not feel bad about spreading it out. This is the only Firefight Matchmaking challenge today so you have some freedom to play whatever you want. Gruntpocalypse and 2X Score Attack in the Score Attack playlist are best. Aim for clusters of Grunts as they spawn since they will not move immediately. Expect this to take a game or two to complete.
Monday, July 8, 2013
Halo Reach Daily and Weekly Challenges Guide - 7/8/13
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The Challenges:
Gunslinger - Kill 150 enemies in multiplayer Matchmaking. - 5500cR
I am surprised that they did not throw in a campaign challenge today to go along with the challenges in all the other modes. Regardless, these a hundred and fifty kills needed in multiplayer Matchmaking will not get taken care of by the other challenges today. The only other multiplayer Matchmaking challenge, "T-Hug It Out" will probably bring in about thirty kills. For the remaining a hundred and twenty, stick to the Grifball playlist. You can score thirty to fifty or more kills per game so you can wrap up this challenge extremely quick. Overall, today is pretty easy.
Demon - Kill 30 Elites in Firefight Matchmaking. - 2400cR
Elites are the hardest enemies to kill in Firefight Matchmaking. This challenge will, however, most likely take two games to complete since I am urging you to play in the Score Attack Playlist. Aim for 2X Score Attack since the final wave will always be twenty or so Elites. Do your best to make sure that none of them kill themselves and you will have this done in two easy games. Now, I would suggest completing this challenge first as it will probably get you a bunch of Grunt kills for the "A Satisfied Thirst" challenge. You won't have to play a lot of games in Firefight Matchmaking today anyway.
Saturday, July 6, 2013
Halo Reach Daily Challenges Guide - 7/6/13
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The Challenges:
Covenant-cide - Kill 120 enemies in Firefight Matchmaking. - 3200cR
Well, this is the only Firefight Matchmaking challenge today. A meager hundred and twenty kills is about on par with what you will normally see on a day like today for this challenge. A single game in the Score Attack playlist will typically get these kills for you. Either Gruntpocalypse or 2X Score Attack will get this done as both will get you about a hundred and twenty kills in either game. You might fall a bit short so be ready to play an extra game today to finish this challenge off.
Throwing Fireballs - Kill 2 enemies with grenades in a multiplayer Matchmaking game. - 1000cR
It is not often that we see a grenade-based challenge that is so easy, only asking for two kills. You can use Fragmentation (Frag) Grenades or Plasma (Sticky) Grenades to score these kills. Gametype is important and Multi Team has always done the best for me since you have nine targets and all of them are also trying to kill another nine targets. Go for small maps like Countdown (Swordbase is a little too big) and head to the middle. Just toss your grenades as people are attacking each other and you should be all set. This should really only take a single game to complete.
Friday, July 5, 2013
Halo Reach Daily Challenges Guide - 7/5/13
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The Challenges:
More than a Handful - Kill 77 enemies in multiplayer Matchmaking. - 3500cR
It is really up in the air today whether or not this challenge will get taken care of by the other challenges today. I'm leaning towards saying that it will take care of it, but it depends on what gametypes you pick for each challenge. "Helping Hand" is very unlikely to get you a bunch of extra kills, maybe only twenty or so, but "Chaddlesby's Justice" can rake in a hefty amount if you work on it in Grifball, potentially sixty kills. "...Got a Triple Double" is kind of in that territory too, but it is likely to not need any extra games to complete. That puts you almost right at eighty kills. If you fall short, just play one game to finish it off.
Helping Hand - Earn 10 assists today in multiplayer Matchmaking. - 2000cR
An assist in multiplayer Matchmaking is earned when you do forty percent damage to an enemy that is then killed by another player. This happens pretty commonly and is typically someone stealing your kills. However, we want it to happen today, at least ten times. I typically get about two to three assists per game without trying so you may not even have to try for this, just play normally and the other challenge will take care of it. This will likely be easier if you coordinate this with friends and work on it after you complete your "Chaddlesby's Justice" challenge along with "...Got a Triple Double."
Thursday, July 4, 2013
Halo Reach Daily Challenges Guide - 7/4/13
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The Challenges:
Light Fare - Kill 100 enemies in any game mode in Reach. - 3000cR
Well, a hundred kills are needed today to sate this achievement and unlock these points. This is pretty easy and standard on a day like today, where we will be playing a bunch of Firefight anyway. Now, a standard game in either the Firefight or Score Attack playlists will get you a hundred to a hundred and twenty kills, meaning that this challenge should be taken care of regardless. No extra work needed here so enjoy the free credits from scoring kills you are getting anyway in this very easy challenge.
Heroic Overwatch - Kill 100 enemies on Overlook on Heroic in Firefight Matchmaking. - 2200cR
Overlook is not my favorite map, but as long as you use the elevation to your advantage, you can burn through enemies quickly. Gruntpocalypse is best for this map since Grunts are not great at attacking up hills. Now, you will definitely be able to take care of the kills you need for this challenge in a single game. Typically, you get a hundred and twenty kills in a game of Score Attack, a playlist in which Gruntpocalypse is located. 2X Score Attack is also an option if you are working on the "Demon" challenge. Get this challenge out of the way first, since it is map specific.
Wednesday, July 3, 2013
Halo Reach Daily Challenges Guide - 7/3/13
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The Challenges:
More Than a Handful - Kill 77 enemies in multiplayer Matchmaking. - 3500cR
Being as it is only a Wednesday, the fact that we have challenges from all the major modes of Reach, excluding Forge, should not be all that surprising. It is pretty normal. Now, only one of these challenges, the "Now I have a Machine Gun" one will matter for this challenge. You need seventy-seven kills today in multiplayer Matchmaking. This means that you will need to play extra games beyond "Now I have a Machine Gun" to finish this one off. Aim for Grifball and the like as you can get thirty or so kills per game in that playlist. Multi Team and Invasion are good playlists as well.
Just Hold On... - Complete 6 Rounds in Firefight Matchmaking without dying. - 1500cR
This will be the hardest challenge of the day, guaranteed, and will also take the longest. A round is five waves and three rounds make up a set. Now, if you die in any early round, the later rounds will not count due to how the system works in Reach, so stick to the regular Firefight playlist with four players so you have a better chance of surviving. Hang back and try to let your teammates do most of the work. Beachhead and Glacier are great maps for this because they have high hiding spots, reachable by jet-pack and are just generally wide open so the Covies cannot get to your quickly. Expect to play two to four games for this challenge.
Monday, July 1, 2013
Halo Reach Daily and Weekly Challenges Guide - 7/1/13
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The Challenges:
Fire When Ready - Kill 30 enemies in multiplayer Matchmaking - 2100cR
This will likely be pretty much taken care of today but you might end up just short. All the challenges today are multiplayer Matchmaking, which is a little odd for a Monday, but not unheard of. This means that all the other challenges will be getting you kills in multiplayer Matchmaking, even the "Helping Hand" challenge. Now, "Aggressive Negotiations" can get you around thirty kills if you go for it in the Grifball playlist, but otherwise expect around twenty kills. "Three Dog Fight" will probably get taken care of with "Aggressive Negotiations" so do not worry about it. While working on "Helping Hand" you are sure to accumulate some kill and ten seems reasonable that will probably take care of this challenge for you. That is all.
Helping Hand - Earn 10 assists today in multiplayer Matchmaking. - 2000cR
An assist in multiplayer Matchmaking is earned when you do forty percent damage to an enemy that is then killed by another player. This happens pretty commonly and is typically someone stealing your kills. However, we want it to happen today, at least ten times. I typically get about two to three assists per game without trying so you may not even have to try for this, just play normally and the other challenge will take care of it. This will likely be easier if you coordinate this with friends and work on it after you complete your "Aggressive Negotiations" challenge along with "Three Dog Fight."
Sunday, June 30, 2013
Halo Reach Daily Challenges Guide - 6/30/13
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The Challenges:
Light Fare - Kill 100 enemies in any game mode in Reach. - 3000cR
A hundred kills today should be very easy to take care of today thanks to the other challenges. The "Home Field Advantage" challenge will probably yield about fifty to a hundred kills, the "Fortified Court" challenge will give you a thousand plus kills, while the "Eyes in the Sky" challenge has you getting about twenty to thirty kills. All in all, you do not need to go out of your way at all for this challenge. Enjoy the free credits from this challenge since you will be working for all the other ones.
Home Field Advantage - Win 4 games in multiplayer Matchmaking. - 1600cR
Eight wins can definitely be challenging to some but this needs challenge little explanation. There is no other multiplayer Matchmaking challenges today, so you will be doing this challenge all on your own. To help you score wins, stick to gametypes with no more than two teams, in a playlist you are good at, and with people you know on your team. This can take up to eight games to complete so be ready for the long haul. Grifball is one of the faster gametypes, along with Team SWAT. This really depends upon your personal preference here but make sure you start on this early.
Saturday, June 29, 2013
Halo Reach Daily Challenges Guide - 6/29/13
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The Challenges:
Covenant-cide - Kill 120 enemies in Firefight Matchmaking. - 3200cR
So, today, we have this one lone Firefight Matchmaking challenge and all these other multiplayer Matchmaking challenge. They do not exactly lend themselves to each other, do they? Regardless, none of the other challenges will help you reach the hundred and twenty kills needed today for this challenge. Instead, you will need to play a game, or possibly two, in the Score Attack playlist. A single game, be it Gruntpocalypse or 2X Score Attack, will typically get you about a hundred and twenty kills. You may end up a kill or two short, which is why you should be prepared for an extra game to make ends meet.
Secondary Fire - Earn 25 assists today in multiplayer Matchmaking. - 2875cR
Well, we haven't seen a challenge like this for months. I was starting to think that they had forgotten about the numerous other stats in Reach used for challenge. Now, you will earn an assist when you deal at least forty percent damage to an enemy who is killed by another player before that health is regained. My go-to mode for this has always been Multi Team since there are so many enemies and some many people to steal the kills from you. Aim for more concentrated maps like Countdown and stick to the high-traffic, lower areas when getting into combat. Actively try not to kills people, just damage them and then run away so someone else can pick up the kill. Should take three to four games to complete.
Thursday, June 27, 2013
Halo Reach Daily Challenges Guide - 6/27/13
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The Challenges:
Covenant-cide - Kill 120 enemies in Firefight Matchmaking. - 3200cR
Another Firefight Thursday for everyone! Not really a surprise, I hope, as it is like this every Thursday. Now, this challenge is not at all challenging, even a little. A standard game in the Score Attack playlist will usually yield about a hundred and twenty kills. You will be playing up to four games today for the "Heroic Court" and "More Like in Post" challenges. That means you will be getting almost five-hundred kills. Now, that is a much higher number than a hundred and twenty, obviously, meaning that these kills are taken care of and you are basically just getting free credits. Enjoy!
Heroic Court - Kill 150 enemies on Overlook on Heroic in Firefight Matchmaking. - 1125cR
I'm just now realizing, this should really be the challenge name for Courtyard, not Overlook. Wonder what happened there. Anyway, this is the lone Firefight Matchmaking challenge for today and will likely take you very little time to complete. Overlook is a mediocre map but playable with the right gametype. All though it can be annoying solo, your best bet for this challenge is the Score Attack playlist. Either 2X Score Attack or Gruntpocalypse will give you what you need for this challenge. Either gametype will net you a hundred and twenty or so kills, thirty less than what is needed for this challenge. That means you will need to do two games overall to complete this challenge.
Wednesday, June 26, 2013
Halo Reach Daily Challenges Guide - 6/26/13
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The Challenges:
Blastin' and Relaxin' - Kill 180 enemies in any game mode in Reach. - 2343cR
We have ventured back to these generic challenges just asking for kills, not consigned to any particular mode, which is a very good thing. We have two challenges that will bring in a ton of kills today, those being the "Flat Tire" challenge, which will bring in about two-hundred and forty to six-hundred kills, and "The Love of the Game" challenge which may bring in another two-hundred kills. You also have "Leadership Element" which may bring a few hundred kills. All in all, this challenge is definitely taken care of by pretty much any of these challenges. Just have fun and collect these free credits.
Flat Tire - Kill 10 enemy vehicles in Firefight Matchmaking. - 2343cR
This, as usual will be the focal point challenge of the day and will likely take all of your attention. It is, however, the only Firefight Matchmaking challenge today. Now, unfortunately, you will need the full ten vehicle kills today. Now, the only map you can really do this on successfully will be Holdout as it has static Banshee spawns which send you Banshees every two to four minutes. Make the game last as long as possible to get about three to four kills by kiting around the final enemies, typically Hunters. Unfortunately, 2X Score Attack will not work for this challenge. Instead, aim for Sniper, Rocket, or FRG Attack. Expect this to take four to five games to complete or maybe even two if you get really lucky.
Tuesday, June 25, 2013
Halo Reach Daily Challenges Guide - 6/25/13
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The Challenges:
Shootin' and Lootin' - Kill 150 enemies in any game mode in Reach. - 5343cR
My gut instinct today is that this challenge will not get taken care of by the other challenges. A hundred and fifty kills is not a lot to begin with but "That Pink Mist" will probably only bring in eighty to ninety kills total, "Storm's Comin'" will probably only bring in about ten or so kills, and the "Explosive Ordnance Distribution" challenge will bring about thirty. That leaves you a few kills short of this challenge. Now, remember that you also have the Weekly Challenge in the mix and it is asking you to play about eleven games a day. Those will definitely take care of these kills so no real reason to worry.
That Pink Mist - Kill 70 enemies with a Supercombine from the Needler or Needle Rifle in Firefight Matchmaking. - 2000cR
So this will definitely be the hardest challenge of the day. A Supercombine occurs when you stick enough enemies with needles that the resulting explosion kills them. It has to be the explosion that kills them, not the final needs that trigger the explosion, which is what happens with all grunts unless the Mythic Skull is on. Now, the Firefight playlist is your best bet for this challenge and you will want the gametype Arcadefight NEP as it will allow you to choose a loadout with an FRG and a Needler. These weapons will have unlimited ammunition. Now, this might take two games because you will have three other players to compete with, but expect the kills to start going up once the second round starts as the Mythic Skull will then be on.
Monday, June 24, 2013
Halo Reach Daily and Weekly Challenges Guide - 6/24/13
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The Challenges:
Fire When Ready - Kill 50 enemies in multiplayer Matchmaking - 3000cR
Well, every single challenge today, including the Weekly Challenge, is in multiplayer Matchmaking. Hell, it isn't even a Friday. I can't remember this happening anytime recently but I guess it is not really a special occasion, to be honest. The fifty kills required for this challenge are nothing at all to be intimidated by thanks to all the other challenges today. Just the "This Is My Rifle..." challenge will finish this off but you are also playing a bunch of games today for the Weekly Challenge anyway. These are just easy, free credits.
This is My Rifle... - Earn 100 kills with precision weapons in multiplayer Matchmaking. - 2500cR
Precision weapons include the DMR (Designated Marksman Rifle), the Sniper, the Focus Beam Rifle, and the Needle Rifle. There are a multitude of playlists that start you out with precision weapons so getting forty kills is basically just a small grind. Team SWAT, Team Snipers, MLG, and Arena all start you off with precision weapons, typically, and are ideal playlists for getting this challenge completed. A hundred kills will likely take eight to ten games to complete so just take it slow. You are playing a ton of multiplayer Matchmaking today anyway, so work on this challenge last.
Saturday, June 22, 2013
Halo Reach Daily Challenges Guide - 6/22/13
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The Challenges:
Covenant-cide - Kill 120 enemies in Firefight Matchmaking. - 3200cR
Here, you have all these challenges today but none of them are in Firefight Matchmaking. This challenge is however. It sucks, to an extent, but should not cause too many problems. Now, a hundred and twenty kills is about what you would get in a standard game in the Score Attack playlist. The gametype is entirely up to you, however. Gruntpocalypse and 2X Score Attack are the typical preferred methods and either one should do. You might end up a kill or two short so be ready to play a second game if necessary.
Sticky Icky Icky - Earn 3 sticky grenade Kills in a multiplayer Matchmaking game. - 2250cR
Sticky grenades (aka Plasma Grenades) are one of the more interesting weapons in the Halo sandbox and we have had them since Halo CE. You need to get three sticky kills with these in a single game. That means that you stick someone and then the grenade explodes and kills them. It does not count if people near the player die from the explosion, it only counts the player you stuck. The best playlist for this challenge is Multi Team since you can get the Elite Slayer gametype where you always spawn with a single Plasma Grenade. In Multi Team you have a bunch of targets so I would try specifically for those. Now, Slayer Pro in the MLG playlist is also an option, but you do not have as many targets. Remember, you need three in a single game.
Friday, June 21, 2013
Halo Reach Daily Challenges Guide - 6/21/13
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The Challenges:
Blastin' and Relaxin' - Kill 180 enemies in any game mode in Reach. - 2343cR
In all likelihood, you will not be able to hit a hundred and eighty kills today just following these challenges. "Pass the Rock" will get you very few kills, maybe thirty or so, the "Freelancing" challenge will likely get you another thirty or so, and the "Participation Counts" challenge may only add an extra thirty to forty kills. That puts you at, maybe, a hundred kills. For the other eighty kills, I would just recommend going into the Firefight playlist. You can get a hundred and twenty kills in a single game so it should work out quite well. Head for the Score Attack playlist to make it easier.
Pass the Rock - Earn 20 assists today in multiplayer Matchmaking. - 1500cR
Well, it has been a long damn time since we have seen this challenge, about seven months to be exact. Either way, an assist is earned in multiplayer Matchmaking when you deal forty percent health damage to an enemy who is then killed by someone else before that health has been restored. Typically, you will see this as someone stealing your kill, but you get a nice little medal for it. Now, your best bet is to specifically try for these assists and not going for kills. Of course, you will end up with kills anyway, so do not worry about that. Now, Multi Team is the best playlist for this challenge because you have a ton of enemies (nine, to be exact) and a bunch of players who can score you an assist (nine again). Aim for the smaller maps and stick to the center so if you damage a play enough, he/she is in a prime spot to get you an assist. Expect this to take two to three games to complete. And if you do not get the reference to the name, it is about passing a Kidney Stone.