Wednesday, February 6, 2013

Halo Reach Daily Challenges Guide - 2/6/13

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The Challenges:
Fire When Ready - Kill 50 enemies in multiplayer Matchmaking - 3000cR
Well, you have one other multiplayer Matchmaking challenge today, "I'm Rubber, You're Glue" and it will probably not provide a lot of kills. It only requires one itself but the match you play for it will likely yield fifteen or so kills. Now, the rest of the kills will really depend on what gametype you are most comfortable with and have had the best success with. Personally, for me it is Grifball, though other may excel in Team Doubles or even standard Slayer. Objective gametypes will give you more time to accrue kills so keep that in mind when selecting your gametype.

A Satisfied Thirst - Kill 250 Grunts in Firefight Matchmaking. - 1875cR
This is the lone Firefight Matchmaking challenge today but will hardly be any trouble for most players as it is exceedingly simple and should take very little time to complete. Grunts are the easiest enemies to kill and they can simply be headshot for the easy kill with a precision weapon (i.e. the DMR) or a Magnum Pistol. Gruntpocalypse in the Score Attack playlist will allow you to score about a hundred and twenty kills per game in the Score Attack playlist. This challenge might take about three games as you will likely end up just short of two-hundred and fifty kills with two games.

Cannon Fodder - Kill 75 infantry-class foes in the Campaign today. - 2100cR
When these challenges say "infantry-class foes" what they really seem to mean are Grunts. The custom challenge work properly in this regard but not these ones. Now, Grunts can be found on practically every level of the game but it is easiest to just start off with Winter Contingency and work your way through. There are several sections with a crap ton of Grunts so do not be afraid to die and start that section over to score more kills. Seventy-five kills will not take long and will likely be completed before you get to ONI: Swordbase.

I'm Rubber, You're Glue - Earn 1 sticky grenade Kills in a multiplayer Matchmaking game. - 2000cR
Sticky grenades, also called plasma grenades, are not entirely common in multiplayer Matchmaking unless you have the correct gametype. First off, to get a sticky grenade kill, the explosion of the grenade stuck to your opponent needs to be what causes the death, not anything else, even if it is from you. You only need one so this will not be too much work but head for Multi Team if you are having trouble since that will give you a bunch of targets and some easy kills for the "Fire When Ready" challenge which is asking for fifty kills in multiplayer Matchmaking.

See the Weekly Challenge here.

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