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The Challenges:
Light Fare - Kill 100 enemies in any game mode in Reach. - 3000cR
Well, this is the final day of the week and the last day to complete the Weekly Challenge. Even if you have completed the Weekly Challenge, getting a hundred kills for this one should be taken care of by the other challenges. You will be scoring seventy-seven kills in multiplayer for the "Close Talking" challenge, at least a hundred and twenty for the "A Simple Spree" challenge, and finally probably a hundred or so for the "Deathless Pillar" challenge. As you can see, seventy-seven kills is very well taken care of and should pose absolutely no trouble for you today at all.
A Simple Spree - Earn any spree in Firefight Matchmaking. - 2000cR
A spree in Firefight is possibly one of the easiest things to obtain, other than, perhaps, a single kill. You simply need to score ten kills without dying to get a spree and complete this challenge. This should basically be done in your first game, in the first wave of the first round, with your first ten kills. It really is that simple. If you have already completed the Weekly Challenge, then just play a game in the Score Attack playlist. If you have yet to complete the Weekly Challenge, then this one will pretty much be taken care of for you, so no real need to worry then. Currently unsure if non-killing sprees will count for this challenge, however.
Deathless Pillar - Complete The Pillar of Autumn on Legendary without dying. - 5343cR
Well, these are always laughable. Yes, the challenge says without dying but, no, you do not actually have to go through it without dying. First off, The Pillar of Autumn is the final level in the campaign and, while being a lot of fun, it is a long level and it will be quite difficult to stay alive the entire time, especially when you motivation is only five thousand, three hundred, and forty-three credits. Now, thanks to a save/load bug in the challenge system, you can actually play through most of the level and then reach the very end dying as my as you want. Before completing it, Save and Quit and then head to the main menu. Now, hit Resume Campaign and complete the level without dying. Success! The challenge is now complete and you just scored some very easy credits.
Close Talking - Earn 77 kills with close quarters combat in multiplayer Matchmaking. - 2800cR
It has been a while since we have had a challenge like this, hasn't it? A challenge just asking for a ton of close quarters combat kills. Now, close quarters combat kills are kills made via the Shotgun, Gravity Hammer, Energy Sword, Assassination, or Melee. Thankfully, the strategy for this has not changed one bit since the Grifball playlist is still alive and kicking. In Grifball, sparing when the bomb explodes, you can only get close quarters combat kills. You can like rack up twenty to thirty per game, or even more so do not be worried about this challenge. Expect it to be done in two to four games.
See the Weekly Challenge here.
Sunday, September 30, 2012
Halo Reach Daily Challenges Guide - 9/30/12
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Hi, im a follower of your Halo Reach daily challenges updates, and while doing today's deathless pillar, i was about to jump the broken bridge but i turned back just so to get the rocket launcher. when i came back and jumped the bridge, i noticed that the wraith was not there. i dont know if that was a glitch or anything, hope this may be of interest for you to investigate and cheers for your future halo campaign endeavors.
ReplyDeleteHmm, I'll look into that, but haven't seen it happen before.
DeleteTo be more precise,i stopped at the place where the phantom starts shooting at me while im on my mongoose, thats the place i turned back, probably the wraith did not drop due to the system loading the stuff while im going back...
DeleteTo be more precise,i stopped at the place where the phantom starts shooting at me while im on my mongoose, thats the place i turned back, probably the wraith did not drop due to the system loading the stuff while im going back...
Deletesry mate double posted, was on my phone
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