Friday, August 5, 2011

Halo Reach Daily Challenges Guide - 8/5/11

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The Challenges: 

More than a Handful - Kill 25 enemies in multiplayer Matchmaking. - 1000cR
This should not be a problem at all considering the number of games you will have to play today for the "Streaky Shooter" challenge. As well, you are most likely working towards the Weekly Challenge of fifty wins in multiplayer Matchmaking. Best of luck with that and with securing twenty-five kills for today.


Showtime - Earn 5 assists in a multiplayer Matchmaking game. - 1250cR
Multi Team is your best answer for this challenge. You should be able to get this done in a single game. The trick is to mentally stop yourself when you are about to gain a kill. Then let someone else swoop in and take it. Head to the high traffic areas during a slayer game. If you can, get an objective game since there will always be tons of people near the objective. Put some melees on a few people, let other players mop them up, and watch your assist count grow.

Streaky Shooter - Earn 10 sprees in multiplayer Matchmaking. - 2500cR
You best chance for completing this challenge has to rest in the Living Dead playlist. Now, a spree is five kills and you get another spree every five kills after that as long as you do not die. As long as you are a survivor on Living Dead, you have the chance to get a spree every single round, if not two or more. Expect this to take you three to five games to complete. Camp if need be, but do not be an ass.



Iron With Friends - Complete a Campaign mission co-op on Heroic or harder with the Iron Skull on. - 1750cR
Now, it would be easiest to play this with a friend and to just blast through the first level, Winter Contingency, if you have no one to play with, then I would recommend getting a second controller leaving you second player idle as you player through the first level. The areas the second player warps to should be safe on Winter Contingency, but I cannot speak to any other levels. Remember that with the Iron Skull on the game will go to the last checkpoint anytime a player dies.

See the Weekly Challenge here.
Also on Examiner.com.

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