Friday, April 20, 2012

Halo Reach Daily Challenges Guide - 4/20/12

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The Challenges:
Fire When Ready - Kill 50 enemies in multiplayer Matchmaking. - 3000cR
Overall, the challenges today are actually pretty easy and should not even take up a lot of your time. However, the other Daily Challenges will not add up enough kills for you to complete this challenge. You will likely only need to play three separate games for the challenges below and even if you get fifteen kills a game you will still be at minimum one game worth of kills short of completing this challenge. Load up Grifball and an extra game in that should take care of you.

Explosive Ordnance Distribution - Earn 3 kills with ordnance weapons in a multiplayer Matchmaking game. - 2000cR

An explosive ordnance weapon in Reach refers to the Rocket Launcher, the Grenade Launcher, the Concussion Rifle, and the Fuel Rod Gun. These weapons, as usual, are always high sought after in Matchmaking and therefore it is difficult to get a hold of. However, Action Sack has gametypes where you can only use these weapons and start with them. You only need to score three kills, but these weapons are hard enough to find in Matchmaking so try action sack. Splockets and Dino Blasters are two gametypes that should be perfect for this.

Neuroscience - Kill 10 enemies with headshots in a multiplayer Matchmaking game. - 2400cR
Team SWAT or Team Snipers is your answer for this challenge as both playlists start you with head-shot capable weapons (the DMR and the Sniper) and those are the only weapons available to the player. Both gametypes will also allow you to score one-shot, headshot kills as shields do not exist in SWAT and will not stop a Sniper round. You should be scoring above ten kills in these playlists, around twelve to fifteen kills, so this challenge should be in the bag.

Up Close and Personal - Kill 5 enemies with close quarters combat in a multiplayer Matchmaking game. - 2343cR
My personal advice for this challenge is Grifball, though that may not even be necessary. Close quarters combat kills are scored by using the Gravity Hammer, Energy Sword, Shotgun, Melee, Beat Down, or Assassination. These are the only types of kills you can get in Grifball, sparing the Shotgun, which makes this gametype perfect for this challenge. You can likely get this done in other playlists as well, but it is almost a guarantee in Grifball, plus the large number of kills you are likely to get will help finish off the "Fire When Ready" challenge.

See the Weekly Challenge here.

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