Tuesday, April 24, 2012

Halo Reach Daily Challenges Guide - 4/24/12

Please subscribe above this and/or follow me on twitter! Have any ideas or comments about the challenges? Post them down below!

The Challenges:
Light Fare - Kill 100 enemies in any game mode in Reach. - 3000cR
With the playthrough of a long campaign mission, a challenge asking for seventy kills in Firefight Matchmaking, and another challenge asking you to complete seventeen games in multiplayer, I think I am pretty confident in saying that this challenge should be well taken care of. Now, if you do manage to complete all the other challenges today and not complete this one, I would love to see your stats and shake your hand for being the least aggressive Halo player I have ever met.

J.H. Death Machine - Kill 70 enemies in Firefight Matchmaking with the Grenade Launcher. - 1250cR
You can go about this challenge two different ways. The first way is to load up a game of 2X Score Attack and get this as the Grenade Launcher is featured in one of the loadouts. Try to hit clusters of enemies as they spawn and remember that the grenades do bounce some. Do not hold the trigger has the are more deadly when you do not. You should be able to complete this in a single game and also have the one round completed count towards the Weekly Challenge. However, you can also try for the Arcade Fight or Grenade Fight gametypes in Firefight Arcade. I believe both have the Grenade Launcher, but I am not a hundred percent on Arcade Fight. Now, the odds of getting these gametypes, and having people actually pick them, are low but you need to complete rounds for the Weekly Challenge anyway.

Lost Tyree, Lost Hutch - Complete Long Night of Solace on Legendary without dying. - 3800cR

This is actually nowhere near as challenging as it sounds once you learn that you can actually die as much as you want. There are no real shortcuts for this level, unfortunately, though you can bypass the entire first fight by just running along the edge of the shore. After that you will need to fight practically everything, but do not worry if you die. Simply play through till the every end and, just before you go to Jorge after beating the four Zealots in the hangar, Save and quit the game if you died. Then hit Resume Campaign and complete the level. This should pop the challenge for you and let you move on to the other challenges today.

The Love of the Game - Complete 17 games in multiplayer Matchmaking. - 3700cR
Whoever is setting up these challenge must really think that, as games, we have a ton of free time to play this game. But, you know, some of us have work, or school, which likely takes this challenge to the level of absurdity. Either way, this challenge will take some serious dedication, and likely some perseverance to obtain. Seventeen games will likely take multiple sittings as I would not suggest playing them all in a row. Now, the fastest gametypes tend to be SWAT on a small map and Grifball if you are actually trying to score. You will actually want to typically stray away from Objective games, but Grifball is the oddity there. Play with friends if you can to make the time pass faster. As well, remember, you do not need to win the games, just complete them. If you quit, lose connection, or get kicked, that game will not count towards the total.

See the Weekly Challenge here.

4 comments:

  1. For LIGHT FARE i'd just go to normal firefight and put 1-2 sets and make myself invincible and bottom-less clip

    ReplyDelete
    Replies
    1. That is also a viable option, but if you are already doing all the other challenges, might as well let them take care of it for you.

      Delete
  2. "...just before you go to Jorge after beating the four Zealots in the hangar..."
    They're not Zealots, they're Ultras. Ultras are white, appear throughout the Campaign, and are quite hard to kill. Zealots are red, appear only four times in the whole game (end of Winter Contingency, middle of Tip of the Spear, end of Pillar of Autumn, and sometimes in Lone Wolf), and are extremely hard to kill. There's also a Field Marshall who appears once not in a cutscene (end of PoA), looks almost exactly like a Zealot, and is just plain ridiculous.

    ReplyDelete
    Replies
    1. Ahh, good catch. I actually don't seem them that often cause I glitch into the turret and it is hard as hell to see stuff there.

      Delete