Sunday, November 20, 2011

Halo Reach Daily Challenges Guide - 11/20/11

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The Challenges:
Blastin' and Relaxin' - Kill 180 enemies in any game mode in Reach. - 2343cR
A hundred and eighty enemy kills in any game mode should be very easy to accomplish today as you will likely be playing to games of Firefight Matchmaking for the "Blast Radius" challenge. As well, you will likely be racking up kills in campaign for the "Roast 'em, Toast 'em" challenge with kills also coming in from the "Un, Deux, Trois" challenge in multiplayer. Overall, this challenge is taken care of.

Un, Deux, Trois - Win 3 games in multiplayer Matchmaking. - 2900cR
Three games should be relatively easy to get today since you have the entire day to work on it. None of the other challenges are really demanding of time so there should be no problem with the day ending before you hit three wins. Play playlists you enjoy and are good at. Do not worry too much about the odds since it is only three wins and, as well, you need small arms kills for the Weekly Challenge which ends today. Expect this to definitely take more than three games unless you get lucky.

Blast Radius - Kill 75 enemies in Firefight Matchmaking with grenades. - 2500cR
Gruntpocalypse is likely the best playlist for this challenge as it features enemies that are easy to kill and which often drop grenades. The likelihood of getting this done in a single game is low since you will likely not have enough grenades. I would expect this to take two games but do not use Crashsite for the second game, since dying will end the game. Do not be afraid to die to get grenades and remember that there are typically some in the initial spawn area. Try to hit the Grunts right as they spawn since they will not immediately react. Courtyard has always been a good map for me to get grenade kills and typically does well if you can get the Grunts to follow you up onto the walkways.

Roast 'em, Toast 'em - Kill 35 enemies while jet-packing in Exodus on Normal. - 3000cR
Load up Rally Point Alpha on Exodus on Normal to get going with this challenge. Now thirty-five kills is quite a bit compared to how much this challenge normally requests. I would suggest that you simply play through the level and use the jet-pack a lot. Remember that it only counts as a kill while jet-packing if you are using the armor ability as the kill is achieved. You cannot be falling and it does not matter when you threw the grenade. Your finger must be on the button and the armor ability not recharging or on empty when the kill is made. Go slowly and you can get this done in one playthrough.

See the Weekly Challenge here.
Also on Examiner.com.

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