Friday, March 16, 2012

Halo Reach Daily Challenges Guide - 3/16/12

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The Challenges:
Fire When Ready - Kill 30 enemies in multiplayer Matchmaking - 1100cR
This challenge will be pretty much taken care of by the other challenges today, mainly "The Magic Number" challenge which calls for you to complete seven games. As long as you average at least five kills a game you will have this challenge complete, though you should average well over double that per game. This challenge should be done well before you hit seven games so there is no real reason to worry.


Now I have a Machine Gun - Earn 20 kills with automatic weapons in multiplayer Matchmaking. - 1000cR

Over all your games today, you need to hit twenty kills with automatic weapons, which inclue the AR, Needler, Plasma Rifle, and the Plasma Repeater. Multi Team is typically my go to playlist for this challenge since, with some much damage being dealt all around, it is extremely easy to snag kills with an automatic weapon as that is practically what you always start with. Head to the high traffic areas of maps and you should be able to snag plenty of kills for this challenge.

Killing Spree - Earn a Killing Spree in multiplayer Matchmaking. - 2000cR
A Killing Spree in multiplayer Matchmaking is five kills uninterrupted by the end of the round or by a death. This is generally easy to do in certain playlists like Living Dead, Team Objective, or Invasion. Try for Living Dead as this is the easiest playlist of the three in which to get sprees as long as you are a survivor and not a Zombie. However, this can be done in practically any playlist as long as you are careful and have teammates who will cover your back.

The Magic Number - Complete 7 games in multiplayer Matchmaking. - 3000cR
You will be going out of your way for this challenge as the other challenges today will not take care of it for you. Once the other challenges are out of the way, besides the "Fire When Ready" challenge, I would move on to playlists in which the games are faster, like Team SWAT or Grifball. For SWAT, stick to small maps as that will help speed the games along even more. For Grifball, if you play it, sometimes the games go fast, but other times they can take a very long so that one is more iffy.

See the Weekly Challenge here.

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