Saturday, March 3, 2012

Halo Reach Daily Challenges Guide - 3/3/12

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The Challenges:
One Spartan Army - Kill 100 enemies in Firefight Matchmaking. - 2000cR
This challenge will require you to complete a single game of Firefight Matchmaking, preferably in the Score Attack playlist. A typical game in that playlist gives you about a hundred and twenty kills which should be well over the required a hundred kills unless my math really sucks. 2X Score Attack and Gruntpocalypse are the fastest and easiest gametypes so I would take one of those two on a small map if the option was presented.

Single Wield - Earn 100 kills with small arms weapons in multiplayer Matchmaking. - 3000cR

A hundred kills with small arms weapons in multiplayer is a very tall task for a single day. The category of small arms weapons consists of the Magnum, the Needler, the Plasma Pistol, and the Brute Spiker. You will not see the Spiker to often so you need to focus on the other three. Certain playlists really cater to small arms weapons kills. Anything in the Anniversary playlist is great cause the Magnum is back to being severely over-powered. SWAT Magnums is a great gametype if you can get it in the Team SWAT playlist and you might also want to try Multi Team if you can get Elite Slayer since one of the starting loadouts has the Needler. Expect this to take at least ten games.

Roast 'em, Toast 'em - Kill 10 enemies while jet-packing in Exodus on Normal. - 2400cR
What you will do for this challenge is to load up Rally Point Alpha on Exodus on Normal. This will load you up right before you get the jetpack. You just need to score ten kills while jet-packing, not while jumping or fall. The kills must occur when you are actively using the armor ability. Grenade kills count when the target dies, not when the grenade is thrown. There are quite a few Grunts and some explosive barrels near them that should get you some very easy kills.

Iron Will - Complete a Campaign mission alone on Heroic or harder with the Iron Skull on. - 2500cR
The Iron Skull, when active has two different effects. If you are playing solo, anytime you die the mission will completely start over. If you are playing with a teammate and someone dies, it will restart to the last checkpoint. Since you are forced to play this one solo, any death will restart the entire mission. This means that this mission is a great reason to do a speedrun of Nightfall. You can run through the entire mission in about eight minutes and a guide can be seen right here. If you do not want to run Nightfall, Winter Contingency is also a good level to run-through.

See the Weekly Challenge here.

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